A3
Thanks to everyone who play tested the map! the feedback was super helpful.

Players were having allot of fun in the low gravity area and some spent most of their time there. I might move a capture point in the low gravity area, as someone suggested. though not for this version.

I switched the letters of the 2 points, since most players were heading towards the point that has the low gravity area near it more often, so I renamed that CP A. Also the map layout seems to flow into that area more than the other point.

The 2 capture points still felt too far apart so again I made them closer to eachother and also tried to help streamline the routes to the points.

Added a deathpit around the low gravity area, though I want to make it that you drifting in the vastness of space somehow, but I'm not exactly sure how to implement that. if anyone has any suggests let me know ! So at the moment it is a deathpit with water.

I should make a post for this.. does anyone know if its possible to make ragdolls and as well demoman pipes react to low gravity?? It just seems inconsistent that they don't.

- Shorten distance between points.
- Changed name of CP B to CP A and vice versa.
- fixed announcer sound when points became available for capture.
- tf_glow works more consistently.
- added jump pads to get on high ground route to CP A.
- added grate texture to bridge on high ground route to CP A.
- added death pit to low gravity area.
- increased gravity slight in low gravity area (.2 to .3).
A2
- made distance between capture points much shorter
- shorten spawn timers
- redesigned spawns
- reduced size of capture point A slightly
- changed design of the capture zone of capture point B
- added tf_glow on capture points when active
- made low gravity area route more useful
- added soundscapes
- added fog
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