Oxidize rc11

Robots hate Jungle being in Alpine

  1. rc11

    Asd417
    Fixed nav_avoids
  2. rc10

    Asd417
    rc10
    Bots no longer take the greenhouse route.
    Fixed several clipping errors.
    dexc34 thanked this.
  3. rc9

    Asd417
    Added lights on right route
    Blocked the greenhouse route
    Placed nav_avoid on the right of the hatch
  4. rc8

    Asd417
    rc8 Map Changes:

    Adjusted the heights of the front

    Fixed several clipping issues
    B!scuit thanked this.
  5. rc7

    Asd417
    Map changes:
    Fixed demo knights charging into displacement walls in spawn
    Improved clipping for many areas
    Blocked off upgrade station
  6. rc6

    Asd417
    rc6
    Fixed bots getting stuck in spawn
  7. rc5

    Asd417
    Analyzed Nav
  8. rc4

    Asd417
    rc4


    Map changes:

    Remade from scratch

    New Theme: Kill the robots as you defend the secret Mannco Chemical plant disguised as a biodome!


    Layout changes:

    Upper bridge near front was removed as it was not useful and only added clutter to the layout.


    When players are pushed back enough, sniper bots will now spawn from a room near upper balcony, giving them access to the highground overlooking the biodome


    When bots are pushed back into the pit while the left (lime) route is selected, it...
  9. rc3

    Asd417
    Map Changes:
    Robots are now stunned properly
    Holograms now blink longer when changing route.
  10. rc2

    Asd417
    Map Changes:
    Added relay_change_route. Not recommended to use for normal missions. Suitable for wave 666
    Added other stuff