Olympia a26

Single-stage, four-point payload map with an alpine theme

  1. A26 changes

    Toolbox 24
    General Changes:
    -Adjusted the lighting's ambient color to be less saturated

    First Point:
    -Pushed Blu spawn 256 units back
    -Added a building on the right route (when coming out of Blu Spawn)
    -Closed up the skybox

    Fourth Point:
    -Made certain roofs walkable
    -Removed rocks and replaced them with a proper walkway
    -Adjusted the wooden structures outside of Red's final spawn
  2. A25 Changes

    Toolbox 24
    Second Point:
    -Adjusted some cover

    Third Point:
    -Changed the buildings just above the third point

    Fourth Point:
    -Changed the main entrance into last to not give Blu as big of an advantage as they previously had
  3. A24 changes

    Toolbox 24
    First Point:
    -Changed around the flank routes in the middle, large cave
    -Red Team now immediately respawns after 1st is captured

    Second Point:
    -Redid the right side flank route (when looking from First Point to Second Point)
    -Red's First Spawn room and Spawn courtyard has been shifted to reduce timings

    Third Point:
    -Opened up Third Point

    Fourth Point:
    -Removed the flank route within the mountain
    -Added new structures to diminish Blu's height advantage
  4. A23 changes

    Toolbox 24
    First Point
    -clipped roof of building that was previously not clipped
    -reduced time given on capture from 4min to 3.5min

    Second Point
    -changed side flank route from A to B
    -moved RED first spawn slightly closer to A point
    -reduced time given on capture from 5min to 4min

    Third Point
    -reduced time given on capture from 5min to 4min

    Fourth Point
    -clipped certain geometry
    -added rope railing around the spiral flank route
  5. A22 changes

    Toolbox 24
    First Point
    -redid the BLU spawn courtyard
    -clipped the large pipe above capture point A

    Second Point
    -Increased the height of the flank cliff to 192hu (previously 128hu)
    -Added stairs for players in the valley to access the higher level
    -Removed the small shack behind second point and replaced it with a structure that restricts sightlines better

    Images

    1. 01.jpg
    2. 02.jpg
    3. 03.jpg
    4. 04.jpg
    5. 05.jpg
    6. 06.jpg
    7. 07.jpg
    8. 08.jpg
    9. 09.jpg
    10. 10.jpg
    11. 11.jpg
    12. 12.jpg
    13. 13.jpg
  6. A21 changes

    Toolbox 24
    Second Point
    -reduced the width of the second point
    -removed the far right flank route from second into third point

    Third Point
    -added a spiral ramp to allow blue access to the tree while pushing the cart
    -removed sightlines
    -slightly moved blue's final advanced spawn forward
  7. A20 changes

    Toolbox 24
    Fixed some issues around last point
  8. A19 changes

    Toolbox 24
    Second Point
    -Closed off a flank route from first to second, until first point is captured

    Third Point
    -Moved up Blu's final spawn

    Fourth Point
    -Redid Fourth Point for the 4th time :)
  9. A18 changes

    Toolbox 24
    First Point
    -edited some geometry
    -moved resupply cabinets around in BLU spawn

    Second Point
    -edited some geometry
  10. A18 changes

    Toolbox 24
    First Point
    -edited some geometry
    -moved resupply cabinets around in BLU spawn

    Second Point
    -edited some geometry