*redesigned the flank around after A point.
*moved back the red first/blu second spawn by about 64 hammer units to make that area abit more open.
*gave blu a new forward spawn when they cap C.
*removed a useless corridor so i could actualy fit...
*removed red first spawn and made red spawn from the blu forward spawn instead when the round starts (kind of like upward)
*increased setup time because of red spawning further back
*moved the A point to inside the tunnels.
*moved the B point...
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