Oil Ridge

Oil Ridge A7

*redesigned the flank around after A point.
*moved back the red first/blu second spawn by about 64 hammer units to make that area abit more open.
*gave blu a new forward spawn when they cap C.
*removed a useless corridor so i could actualy fit the spawn in that general area.
*made the blu balcony on last bigger.
*added ammo in the tunnels.
*changed a flank at B so it guides you throu the flank instead of to the dropdown.
*made some walls thinner.
*added arrows at red first/blu second spawn so red players dont go up the mountain instad of down it.
*added resupply signs to spawnrooms.
*i optimized the map abit! :3
*removed red first spawn and made red spawn from the blu forward spawn instead when the round starts (kind of like upward)
*increased setup time because of red spawning further back
*moved the A point to inside the tunnels.
*moved the B point back into the house.
*moved the C point back abit.
*increased the ambient light abit.
*removed a confusing corridor in the A point flank.
*tweaked some smaller things.
*raised the roof of the B point building. (it was so low it looked like you could jump up ontop of it from the highground where B used to be.)
*reworked the tunnels
*C point moved back
*slightly changed A
*moved a rock i think
*added a door thingy
*i have forgoten everything else ¯\_(ツ)_/¯
previus version was the wrong file :p
*moved rocks to open up Blu spawn to A
*added a 2fort fence to A to make it easier to not get killed by sentries as soon as you go throu the opening.
*removed door in the side building at A to make it easier to flank.
*made the tunnels wider.
*changed max time to 5min.
*changed C to add 1min of time rather than 1min and 30sekonds.
*moved B into the tunnels.
*moved C onto the end of the wooden overhang.
*widened C to last abit.
*redid the flank at A to give blu some high ground and make the flank less of a death trap.
*removed part of blu's forward spawn and added a flank route in its place.
*shortened the max timer time.
*decreased the amount of time blu gets for capping points.
*added decals under all healthkits and ammo packs.
*fixed a MASSIVE sightline from C house to last's balcony.
*added a balcony to last that blu has access to.
*moved the sheet metal on last to make shooting inbetween it and the oilrig pillar easier. (me and a soldier spent about half a min trying to shoot a sniper on the other side.)
*added a few crates to last to help scouts get onto the fueltank.
*added windows to blu spawn and red last.
*fixed a hole in the tunnel entrance that dident realy need to get fixed, but meh.
*made it so blu spawns slightly further forward after capping A. kind of like on upward.