*redesigned the flank around after A point.
*moved back the red first/blu second spawn by about 64 hammer units to make that area abit more open.
*gave blu a new forward spawn when they cap C.
*removed a useless corridor so i could actualy fit the spawn in that general area.
*made the blu balcony on last bigger.
*added ammo in the tunnels.
*changed a flank at B so it guides you throu the flank instead of to the dropdown.
*made some walls thinner.
*added arrows at red first/blu second spawn...