PL Oil Ridge A7

Red have built an oil rig. blu are trying to destroy it. thats it.

  1. vulduv

    vulduv L4: Comfortable Member

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    Oil Ridge - Red have built an oil rig. blu are trying to destroy it. thats it.

    map with an oil rig i guess.
     
  2. Jasper The Blank

    Jasper The Blank L6: Sharp Member

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    is that upper cliff space playable? if so, that would be amazing.
     
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  3. vulduv

    vulduv L4: Comfortable Member

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    it is.
     
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  4. vulduv

    vulduv L4: Comfortable Member

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    *redid the flank at A to give blu some high ground and make the flank less of a death trap.
    *removed part of blu's forward spawn and added a flank route in its place.
    *shortened the max timer time.
    *decreased the amount of time blu gets for capping points.
    *added decals under all healthkits and ammo packs.
    *fixed a MASSIVE sightline from C house to last's balcony.
    *added a balcony to last that blu has access to.
    *moved the sheet metal on last to make shooting inbetween it and the oilrig pillar easier. (me and a soldier spent about half a min trying to shoot a sniper on the other side.)
    *added a few crates to last to help scouts get onto the fueltank.
    *added windows to blu spawn and red last.
    *fixed a hole in the tunnel entrance that dident realy need to get fixed, but meh.
    *made it so blu spawns slightly further forward after capping A. kind of like on upward.

    Read the rest of this update entry...
     
  5. vulduv

    vulduv L4: Comfortable Member

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    *moved rocks to open up Blu spawn to A
    *added a 2fort fence to A to make it easier to not get killed by sentries as soon as you go throu the opening.
    *removed door in the side building at A to make it easier to flank.
    *made the tunnels wider.
    *changed max time to 5min.
    *changed C to add 1min of time rather than 1min and 30sekonds.
    *moved B into the tunnels.
    *moved C onto the end of the wooden overhang.
    *widened C to last abit.

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  6. vulduv

    vulduv L4: Comfortable Member

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  7. vulduv

    vulduv L4: Comfortable Member

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  8. HQDefault

    aa HQDefault ...what

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  9. massacre master

    massacre master L2: Junior Member

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    Are the roofs accessible? After the second cap point when the cart heads into that small indoor space, is there an alternative route?
     
  10. vulduv

    vulduv L4: Comfortable Member

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    i think you meant the first cap. if so. then yes. there is a second route. i have tried making it more clear that there is a second route.
    if you meant second. then i have no idea what your talking about.
    also. none of the roofs of buildings are accessable.
     
  11. massacre master

    massacre master L2: Junior Member

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    first cap sorry. good to know, but not very clear
     
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  12. vulduv

    vulduv L4: Comfortable Member

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  13. vulduv

    vulduv L4: Comfortable Member

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    *removed red first spawn and made red spawn from the blu forward spawn instead when the round starts (kind of like upward)
    *increased setup time because of red spawning further back
    *moved the A point to inside the tunnels.
    *moved the B point back into the house.
    *moved the C point back abit.
    *increased the ambient light abit.
    *removed a confusing corridor in the A point flank.
    *tweaked some smaller things.
    *raised the roof of the B point building. (it was so low it looked like you could jump up ontop of it from the highground where B used to be.)

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  14. vulduv

    vulduv L4: Comfortable Member

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    *redesigned the flank around after A point.
    *moved back the red first/blu second spawn by about 64 hammer units to make that area abit more open.
    *gave blu a new forward spawn when they cap C.
    *removed a useless corridor so i could actualy fit the spawn in that general area.
    *made the blu balcony on last bigger.
    *added ammo in the tunnels.
    *changed a flank at B so it guides you throu the flank instead of to the dropdown.
    *made some walls thinner.
    *added arrows at red first/blu second spawn so red players dont go up the mountain instad of down it.
    *added resupply signs to spawnrooms.
    *i optimized the map abit! :3

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  15. ◤Bl4ke◢

    ◤Bl4ke◢ L1: Registered

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    After walking around for a bit, so far this feels like upward's and badwater's mostly un-textured love child