~ fixed few overlays
~ reduced map size
~ repacked the cubemaps (rip 0.1mb)
~ fixed stun audio not matching the stun time.
+ repacked the particles (i don't remember packing them for a while.)
~ reduced map file
~ front upgrade station got pushed back and trigger is smaller
~ moved tress
~ nerfed adv1 wave 5
- removed few trees

other unnoticed changes
~ sentrybuster no longer get stuns (he was exploding after stun)
~ the first upgrade station gets close only after cap.
~ reduced map file
~ increased stun time
~ changed the adv1 mission wave 1 and 2
~ decreased map file
~ updated the .pop files
~ others
~ mission got updated
~ reduced map file
~ expert mission is now called "challenge"
+ added menu photos

and many more unnoticed changes
+ added more snow
+ last point can be blocked
~ moved and fixed few trees
~ changed lightmapping a bit
~ reduced map size
~ changed/ updated almost every mission

~ updated screenshots on the site

and many other unlistened changes

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+ added snowy overlay on the front's wood
+ added trigger push for robots spawn. incase when robots AI dies
+ added extension to robots right spawn.
+ added snow prop on storage's roof
+ added intermediate mission
+ added nodraw on few faces
~ decreased the particles high on last point. more flakes are visible
~ clipped right robot spawn correctly
~ cutted ammo and healtkit overlay got fixed.
~ fixed container's clipping
~ changed displacements a bit
~ one of displacements in robots right spawn no longer blocks robots
~ right barrier got pushed back
~ tree on the front middle mountain is no longer flying
~ moved some tress
~ fixed trees dissapearing behind respawn and on the right mountain
~ fixed front upgrade station not able to use issue
~ at spawn brush no longer hides upgrade station's right support face
~ added tags and behaviour to robots that missing it (adv2 and extra fix)
~ increased stun time from 6 to 7 seconds
~ changed the tags for func_nav_avoid
~ increased alarm time from 2 to 3 seconds
~ changed lightmap grid in few places
~ few textures are now bigger
~ fixed weird shadow in storage's roof
~ on servers with sigmod: fixed issue where scouts holding scattergun
~ nerfed 4th wave on extra a bit.
~ fixed on extra few robots were dropping money
~ rotate few props.
~ adv1 wave 5 credits ammount has been decreased (from 505 to 500)
~ adv1 fixed brast beast heavies equiping stock
~ nerfed normal mission
+ cart prop added on red spawn
+ caution tape added on red spawn's ramp
+ extended fence on red spawn by 30 units
+ added two missions extra and 666
+ upgrade station is closed since wavestart on mission extra and 666
+ clipped wall trims in storage
+ removed ctf hud
+ added bomb that does nothing
+ added bomb hud (sadly...)
+ skybox on storage's roof has been reduces.
(grenade, etc. can be on roof)

~ fixed storage's roof not lighted up
~ changed advanced 1 mission. now its bit harder and longer.
~ clipped storage's roof correctly
~ map no longer overrides particles/particles_manifest.txt
~ front upgrade station's gate spawns now in closed stage
(its pretend gate reopen bug)

- removed lamp's collision in storage

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+ better optimizations
+ more details
+ added wood extension on front to remove annoying slope
+ added stun mechanic
+ added cubemaps
+ added soundscapes
+ added lamps
+ Normal: giant mitten's hp has been buffed to 7500
+ front upgrade station is now always open until robots won't touch the control point. upgrade station will manualy re-open after point has been clearly untouched or after end of the wave.
~ fixed normal wave 4 (last point was always the target)
- removed herobrine

and others.
added pictures to the site

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