- added snowy overlay on the front wood
- added trigger push for robots spawn. incase when AI dies
- added extension to robots right spawn.
- added snow prop on storage roof
- added intermediate mission
- added nodraw on few faces
~ decreased the particles height on last point. more flakes are now visible
~ clipped right robot spawn correctly
~ overlays of ammo and healtkit are no longer cut.
~ fixed containers clipping
~ changed displacements a bit
~ one of displacements in robots right spawn no longer blocks robots
~ right barrier got pushed back
~ tree on the front middle mountain are no longer flying
~ moved some trees
~ fixed trees disappearing behind respawn and on the right mountain
~ fixed issue with front upgrade station not being able to be used
~ at spawn brush no longer hides upgrade station's right beam support.
~ added tags and behaviour to robots that missed it (adv2 and extra)
~ increased stun time from 6 to 7 seconds
~ changed the tags for func_nav_avoid
~ increased alarm time from 2 to 3 seconds
~ changed lightmap grid in few places
~ few textures are now bigger
~ fixed weird shadow under roof in storage
~ on servers with sigmod: fixed issue where melee scouts were holding scattergun
~ nerfed 4th wave on extra a bit.
~ fixed few robots that didn't drop money on extra
~ rotated few props.
~ adv1 on wave 5 the amount of credits has been decreased from 505 to 500
~ adv1 fixed brass beast heavies equipping stock
~ nerfed normal mission