Multistage KotH (A/D) v3
Multistage attack/defend koth
Prefab for multistage attack-defend koth, 3 stages, can be extended to 8 stages. Based on ABS Mapping Pack prefabs.
Key features & how it works
-60 seconds setup time
-Red has to hold 3 minutes and Blu 2 minutes to win the stage
-After Red has won a stage, map resets (essentially like any multistage map does)
-All times can be adjusted
Editing times
Firstable, most of the times must be changed from at least two different places. For example setup time must be set to tf_logic_koth and team_round_timer. So, be careful, the logic is very fragile. Secondly, don't get confused about zz_timers, it is just how the game works.
Known bugs
-O-o-o-o-overtime. Announcer goes mad when there is overtime. Please someone help me fix it (tf_overtime_nag 0 didn't help)
Thanks to @A Boojum Snark for mapping pack and @Freyja for Sulfur logic that helped me a lot
Symmetrical TC-style version coming tomorrow unless I encounter problems with it.
Key features & how it works
-60 seconds setup time
-Red has to hold 3 minutes and Blu 2 minutes to win the stage
-After Red has won a stage, map resets (essentially like any multistage map does)
-All times can be adjusted
Editing times
Firstable, most of the times must be changed from at least two different places. For example setup time must be set to tf_logic_koth and team_round_timer. So, be careful, the logic is very fragile. Secondly, don't get confused about zz_timers, it is just how the game works.
Known bugs
-O-o-o-o-overtime. Announcer goes mad when there is overtime. Please someone help me fix it (tf_overtime_nag 0 didn't help)
Thanks to @A Boojum Snark for mapping pack and @Freyja for Sulfur logic that helped me a lot
Symmetrical TC-style version coming tomorrow unless I encounter problems with it.