Multistage KotH (A/D) v3

Multistage attack/defend koth

  1. Hyperion

    aa Hyperion L16: Grid Member

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    Multistage KotH (A/D)

    Prefab for multistage attack-defend koth, 3 stages, can be extended to 8 stages. Based on ABS Mapping Pack prefabs.

    Key features & how it works
    -60 seconds setup time
    -Red has to hold 3 minutes and Blu 2 minutes to win a stage
    -After Red has won a stage, map resets (essentially like any multistage map does)
    -All times can be adjusted

    Editing times
    Firstable, most of the times must be changed from at least two different places. For example setup time must be set to tf_logic_koth and team_round_timer. So, be careful, the logic is very fragile. Secondly, don't get confused about zz_timers, it is just how the game works.

    Known bugs
    -O-o-o-o-overtime. Announcer goes mad when there is overtime. Please someone help me fix it (tf_overtime_nag 0 didn't help).


    Thanks to @A Boojum Snark for mapping pack and @Freyja for Sulfur logic that helped me a lot.

    Symmetrical TC-style version coming soon unless I encounter problems with it.
     
  2. Mikroscopic

    aa Mikroscopic

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    What are the plans for TC-style? Starting at the middle and working to the outer stages?
     
  3. Hyperion

    aa Hyperion L16: Grid Member

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    Plan was to have neutral mid and then team bases. I tried to make it today but I don't think I will be able to make it because I already use hacky way to end the stages.
     
  4. Hyperion

    aa Hyperion L16: Grid Member

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    Reuploaded and fixed few small things
     
  5. The Letter Before A

    The Letter Before A Cool Idiot

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    its like playable tc.
    Hats off to you!