Fixed missing upgrades when custom upgrades file is missing Reduced enderman count on wave 7 Slimes on wave 3 appear faster Reduced damage of Pigman zombies and Wither skeletons Increased cooldown of engineer spells Increased cooldown of witch spells Decreased duration of lightning orb spell
Reduced brightness of all light sources Fixed crash during gate capture Fastened the spawn of wave 5 robots Increased width of alternate route to the hatch
Fixed alarms not triggering Giants are no longer stunned after capture, they cant attack instead Increased stun time to 9s Some changes to mission, mostly to reduce difficulty at later waves
Fixed bomb falling into pit and not resetting Fixed bomb teleporting near edges Updated custom upgrades Tweaked mission