Changelog - Updated from A9 to A10
- Clipped the crates on the side route of B so its easier for players to get over it
- Clipped the crates on by the make-shift fence by Point C so its easier for players to travel over them
- Added a small ammo & medkit in the shop thats on the path into Area B
- Moved the small medkit & medium ammo pack by the sign pointing to B closer to BLUEs slopes and make the medkit bigger
- Fixed a patch overlay in on the path leading towards Area B as it wasn't assigned to any brushes
- Lowered the cover around Area B slightly to make it easier to jump over in certain cases
- Removed the gaps under the cover thats provided around the path pushing into Area C
- Texture the covers around Area B & leading into Area C into wooden boards to give an under-construction feel
- Increased the door speed of the alternate spawn door heading out of REDs second spawn
- Changed one of BLUEs routes into Area B to be controlled by a one-way door, making it hard for RED to use
- Added a way for players to be able to tell when a route is considered one-way only
- Increased the height of the ceiling around Area B to give more room for rocket/sticky jumping
- Added a new flank route for BLUE, which is a vent route that provides a drop down next to B
- Added some more lighting into BLUEs main spawn so its easier for them to notice the ambulance
- Attempted to nerf a sight line over Point B by adding some scaffolding props
- Made some texture edits to the no entry visualizers so they're now team coloured (Blue, Red & Neutral)
- Fixed another nodraw face in Area B (It was hard to spot tbh)