Making a Pipe Grenade with Hammer Entities V1
One way to make pipes work properly
WHAT'S THIS PREFAB FOR?
Known Issues:
- Can't airblast the grenade
- Explosion doesn't push players
- Did you know that tf_projectile_pipe deals no damage when spawned in a map by itself? Did you also know that tf_point_weapon_mimic can shoot pipes, but when tf_point_weapon_mimic is sent the Kill input while a grenade is active, the grenade deals no damage?
- This prefab is for dealing damage with pipes, with much more customizability.
- How to make an explosion,
- How to shoot an entity (the grenade) from an env_entity_maker,
- How to make a physics prop (for grenade physics),
- How using a unused entity can delete itself upon touching a world brush (to make the pipe bomb rollers happen)
Known Issues:
- Can't airblast the grenade
- Explosion doesn't push players