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Medieval Frost Forge a1c

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Medieval Frost Forge a1c

[VScript] Medieval Mode: Reclaimed

I propose a question:

"What if Medieval Mode was improved with VScript?"

Welcome to "Medieval Mode: Reclaimed"!

MM:R ("Medieval Mode: Reclaimed", for short) is a slight improvement of the Medieval gamemode from Smissmiss 2010 Update.

Player Class Changes in A1
All ClassesIf a class is not using a whitelisted medieval weapon, automatically equip the medieval weapon
All ClassesTeam mates do not absorb melee hits of other team mates
ScoutPacks overheal on wearer
Damage builds meter for rechargable weapons
SoldierRocket Jumper equipped (reduced ammo)
Banners regenerate passively based on kills
Banner effects have a lasting effect on team mates
PyroThrow a fireball with Alt-Fire with full Gas meter
Standing near a fire builds Gas meter
DemoNo changes
HeavyRage builds more health
Bigger player size
Can damage several enemies in a single punch
EngineerCan build catapult, magic anvil, barricade and brazier
MedicMelee one ally at a time to give them regen (5/sec)
On 25% Ubercharge: Alt-Fire to evoke Overheal Spell
SniperNo changes
SpyMore health
Backstabs don't insta-kill (but still really hurt)


Credits
Frontline! -- Cobblestone texture and minefield prop
Dan's pines -- Diva Dan
Better snow particles -- Yrzzy
BLU Spawn ice textures -- Timberghost
Winterbound Jam textures -- Zepavil
Wood Dart Rifle (Engineer's Anvil powerup) -- Astute
a lot of medieval ideas and discussion -- Zepavil
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Author
Yaki
Downloads
223
Views
651
First release
Last update
Category
Attack/Defense CP

Resource team

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Latest updates

  1. a1c

    Hopefully doesn't crash the server
  2. a1a

    Reduced file size by about 17MB Fixed missing texture from Wood Dart Rifle Fixed being able to get out of BLU spawn during setup time Fixed Soldier's banner regen not counting kills