Making a Pipe Grenade with Hammer Entities V1

One way to make pipes work properly

  1. Yaki
    WHAT'S THIS PREFAB FOR?
    • Did you know that tf_projectile_pipe deals no damage when spawned in a map by itself? Did you also know that tf_point_weapon_mimic can shoot pipes, but when tf_point_weapon_mimic is sent the Kill input while a grenade is active, the grenade deals no damage?
    • This prefab is for dealing damage with pipes, with much more customizability.
    WHAT'S THIS PREFAB TEACH?
    • How to make an explosion,
    • How to shoot an entity (the grenade) from an env_entity_maker,
    • How to make a physics prop (for grenade physics),
    • How using a unused entity can delete itself upon touching a world brush (to make the pipe bomb rollers happen)
    This prefab uses the tf_logic_training_mode entity to teach the logic. Please compile the map and play it yourself.

    Known Issues:
    - Can't airblast the grenade
    - Explosion doesn't push players

    Images

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