[Prefab] Find, Filter, and Delete tf_weapon_spellbook

[Prefab] Find, Filter, and Delete tf_weapon_spellbook V2

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[Prefab] Find, Filter, and Delete tf_weapon_spellbook V2

comes with advanced tricks, tips and notes

An easy-to-use, ready-out-of-the-box prefab using 10 entities to find and delete tf_weapon_spellbook, based on conditions set by the mapper.

In this prefab, only Pyro can hold a spellbook. All other classes have their spellbooks deleted!

Features
  • Filters the tf_weapon_spellbook entity using a math_counter, trigger_multiple, and env_entity_maker+point_template
  • Uses a single "master relay" to easily execute the logic at any given moment
  • Uses advanced tricks to get this done

Notes
  • tf_weapon_spellbook, and all tf_weapon_*entities, are set at origin 0 0 0 of the player entity.
  • tf_weapon_spellbook, if the classname is changed, will still retain it's functionality.
    • This is notable because all other tf_weapon_* entities (with the exception of tf_weapon_builder for Engineer), will prevent switching to the weapon if it is already on their class loadout.
  • math_counter can be used to add an OnUser1 output and execute FireUser1 in the same tick:
    • This is done by sending Add 0 to the math_counter (Triggers it like a relay), which fires OutValue Addoutput OnUser1, which then fires GetValue !self, and then fires FireUser1.
    • !Note: FireUser1 needs to have a value in the parameter or else it won't work in math_counter!
  • StartTouch sent to a trigger_multiple when fired from an OnUser can used to get weapons, players, non-solid entities, etc, to touch triggers anywhere in the map:
    • Not to be confused with OnStartTouch, StartTouch can be used to touch a trigger_multiple anywhere in the map.
    • This can be done by sending AddOutput parameter OnUser1 named_trigger:StartTouch::0:-1 and firing OnUser1 to execute the OnUser.
  • With the above known, using OnStartTouchAll will only let one entity touch the trigger at a time.
    • Used for grabbing the !activator (one tf_weapon_spellbook), changing its name, then spawning an entity where the player is to filter them out.
  • logic_relay, when set with a delay, will not be able to be fired twice if it is sent the Trigger input.
    • This is especially crucial to know, because this prevents the logic from firing more than it needs to.
      • Additionally, this feature can be disabled using spawnflags.
      • This prevention feature can also be used on a "dummy" output with OnTrigger and a delay, without any entity/input/parameters (aka those are left completely blank)
  • Uses env_entity_maker and point_template, with three small triggers, two of which have filters, to filter the player's class and delete the one tf_weapon_spellbook entity.
Author
Yaki
Downloads
735
Views
735
First release
Last update
Category
Prefabs

More downloads from Yaki

Latest updates

  1. Completely New Prefab

    This scraps the old logic, replaces it completely with a new one with less entities and more reliable spellbook deletion. Has not been testing in-game yet with real players. Still waiting on that part, will keep updated.
  2. version 4

    Version 4 update. This update further tightens the loose ends and make the logic more consistent. Some changes include: Implemented a check to see if the funnel system is already running. Implemented another safety check if the funnel system...
  3. bugfix

    bugfix update Updated instance logic