WHAT'S THIS PREFAB FOR?
Did you know that tf_projectile_pipe deals no damage when spawned in a map by itself? Did you also know that tf_point_weapon_mimic can shoot pipes, but when tf_point_weapon_mimic is sent the Kill input while a grenade is active, the grenade deals no damage?
This is a variation of the Single-stage PLR logic prefabs by ABS, but when the carts reach the final checkpoint they explode like in the traditional payload prefab! Hopefully this saves someone the trouble of having to do their own logic.
I wanted to include multi-stage PLR, but I am having a...
((CURRENTLY IN BETA))
Explodable congaing heavies run around this tight king of the hill map! Beware their combustible touch...
VERSION: Beta 1.0
Things working on:
-Texturing the map entirely
-Creating a 3D skybox
-Little details and props
Various particles requested and created before the 72 hour contest to make sure it doesn't break any of the rules!
The particles intended for use are testable in the pre-compiled map included, and state their names upon pushing the corresponding buttons. The original vmf and two sawblade...