Luftangriff

Luftangriff B5a

Didn't include the extra pizzazz in a9, so here are the over-the-top explosions again.
An overhaul update. Go ahead and read all the changes:

*Changelog*

Overall:
  • Completely redesigned spawn areas and the connections
    • Shorter walk time to CP
  • The right side route is elevated and outdoors
  • The left side route is also elevated, but less significantly
  • Added more healthkits

Side Building:
  • Reopened the lower flank route
  • Changed the boarded up windows to glass in side buildings
  • Moved the side truck/sandbag to clip off useless space

Mid:
  • Removed some barrier props.
  • Added 2 Sightline Blockers 2000
  • The "H" is one color again.

Overhauled the Air Raid System:
  • "Random" spawn locations (within a given area)
  • Deal less damage/smaller radius (144 damage)
  • Many more bombs (~8)
  • Bombs spawn in a line that follows the planes (looks more realistic)
  • Less entities involved

Optimizations:
  • Set fade distances on the small bunker light props
  • Skybox brush optimizing

Pics:
20170217175426_1.jpg 20170217175428_1.jpg 20170217175537_1.jpg 20170217175550_1.jpg 20170217175719_1.jpg
I'm experimenting alot in this version because I've removed the main flank routes and changed alot about the side buildings.

*Changelog*

  • Removed the other entrance to side buildings.
  • Blocked the windows of the upper rooms.
  • The upper rooms now have a gaping hole in the floor.
  • Used a displacement to extend the primary ramp that leads onto the point
  • Replaced the bushes with stone wall props.
    • As a result, adjusted the killzone of the bombs.
  • The wood wall under the awning now covers that whole area.
    • As a result, adjusted the bridge slightly
  • Raised the ledge on the bridges
  • Added a fence/wall to one side of the bridges.
  • Removed the ramp and lowered the height of the scaffolding.
  • The health packs under the bridges are medium again.
  • Added slightly more light on the point.
  • Fixed a spelling mistake in the messages.

New Pics:
20170102181450_1.jpg 20170102181452_1.jpg
Primarily reworked mid, but also changed other stuffs. It's slightly less pretty but oh well.

*Changelog*
  • Reworked the control point with remade walls around it.
  • Hollowed out the market stand and added more for cover (slightly more detailed stands).
  • Added scaffolding to serve as an alternate way onto the point.
  • Replaced the walls under of the awning with better ones.
  • Moved and made the middle door into the pub area larger (with the barrel room).
  • Put up the bar stools for more space and marginal cover.
  • Added a dirt pile in the trench for marginal cover.
  • Clipped some corners so it's not as easy to get stuck.
  • Removed bush archway
  • Upgraded some healthpacks.

New Pics:
20161230034705_1.jpg 20161230034708_1.jpg
Overall, just needs more testing before Beta. Here are most of the changes brought from imp testing. The major change include making the bombs as obvious as ever.

*Changelog*
  • Added a message to the beginning of each round to alert the player about the air raid.
  • A message is now displayed when an air raid is incoming.
  • Floating, flashing, and highlighted arrows now show where the bombs will land.
  • Reduced the Capture time to 14 seconds from 18.
  • Removed railing inside pub for more mobility.
  • Adjusted some healthpacks.
  • Moved the sirens outside the pub closer to the wall.
  • Made the mid pub doorway bigger.
  • Fixed getting stuck in the barrels.
Take cover because this update is incoming! Regardless, the planes now drop real bombs, so watch out!

Anyway, so now that I've actually changed the layout a bit for optimization, people's computers shouldn't explode, and if they do, then I can't help you anymore. Other than optimization, the other big change includes removing a flank route around the control point (there were too many flanks). I'll leave the rest for the changelog.

*Changelog*
  • Various changes for the sake of optimization.
    • Redesigned the doorways for the "pub" and the cobble arches.
    • Broke up sightlines as a result.
    • Changed the pub area as a result of said changes (might be more cramped now).
    • Removed the fountain and dumpster.
    • Optimized by using the skybox in more places.
    • Set a fade distance for many props.
  • Gameplay changes
    • Increased capture time to 18 seconds from 12.
    • Extended the capture zone to be flush with the bushes.
    • Closed off a flank route connecting the lower route to the upper building (probably temporary).
    • Blocked more sightlines.
    • Added a couple of signs.
    • Clipped the top of the window sills.
  • New Details
    • The planes now drop REAL bombs from the sky (Take Cover!).
    • Detailed the stairs in the side buildings (just the steps).


Updated Mid Pics:
20161216003410_1.jpg 20161216003414_1.jpg
Just a few more tweaks. If the next test goes well, it's off to beta.


*Changelog*
  • The KoTH timer pauses and the CP locks for 15 seconds when the CP is capped.
  • Adjusted the killzone boundaries again.
  • Opened up the upper rooms beside the point.
  • Slightly more cover on the point.
  • Lengthened the side bushes to reduce sightlines.
  • Lots of optimization (including occluders).
  • Detailed the craters on the lower routes.
  • Slightly louder sirens still.
  • Fixed the health drops breaking.
  • Improved soundscape.
A2 was never play tested, so there aren't any major gameplay changes. Therefore, the changes here are mainly things that I left out of A2 for time reasons.

*Changelog*

  • Explosions now destroy engineer buildings.
  • Capping the point grants the capping team a health pack drop (parachuted in).
  • Added gap on the upper platforms to remove op sentry spot.
  • Added Craters to where the bombs land.
  • Split "H" sign in half with a different color for each side (temporary?)
  • Added wall to left side of shop front to block sightlines from the new hole.
  • Adjusted bridge width (slightly more narrow).
  • Improved bridge arch to reduce sentry sightlines.
  • Adjusted the killzone boundraries.
  • Adjusted Displacements and their textures.
  • Slightly adjusted spectator cameras.
New Mid Pics (detailed-ish):

20161211215122_1.jpg 20161211215127_1.jpg
Primarily did some optimization. It's still not perfect, but it'll have to do. Also I dramatically increased the volume of the sirens.

*Changelog*
  • Some more Optimizations.
  • Warning Sirens are now much louder.
  • Added Siren sound to the props, so it's slightly louder the closer you are to one.
  • Tweaked the bridges and removed their pillars.
  • Added dirt patches where the bombs land in the side pits.
  • Removed "global shake" spawn flag for env_shake on the bombs.
  • Lighting fixes.
  • Centered the control point "H" better.
  • Fixed some upside-down textures.
  • Disabled shadows the arch props.