New users! Unable to confirm your account via email? Contact nesman on discord, there's an issue with the email server. *unrelated to the recent issue that we DM'd everyone about.
Apparently, the trigger that changes your cap rate will cause the server to crash IF AND ONLY IF you die while inside it AND it gets disabled while you're in the death cam view. If you respawn, everything is good. It's only that 5 second window of being dead where the server will crash. We can't have nice things can we? Spend a huge amount of time troubleshooting for something so dumb.
No, I didn't forget about this map, but here is a big update with a big list of changes. Next update is probably rc unless something goes horribly wrong.
Here are some updated pics;
CHANGELOG
Gameplay
Fixed a bug that caused the wrong koth timer to start.
Fixed wonkiness associated with changing cap rate.
Another clipping pass.
Made sidebuilding health/ammo into mediums.
Slightly reduced timed air raid timer (85s to 80s).
Increased recap air raid trigger cooldown by 5 seconds.
Removed a small fence on side buildings.
Removed easy roof access to side buildings.
Removed roof debris of side buildings.
Bombs
Editted explosion sound.
Slightly lower explosion sound.
Slightly more variance in direction.
Details
A minor lighting rework (still experimenting).
Remade brushwork for destroyed roofs and walls.
Continued asymetrical out of bounds details for Red side.
This is the version that will be submitted to the workshop. It's still beta though. The main gameplay change is limiting the air raids. Turns out, there was some funky logic that accidentally made them more frequent than anticipated.
Unfortunately, I couldn't fix more specific issues from the testing because the feedback system wasn't working.
Changelog:
Made the timed air raids much less frequent.
Put a cooldown on air raids after capture.
There won't be an air raid after capping if there was just one within 5 seconds.
Fixed menu photos.
Increased lightmap scale on broken building walls (less squares).
Now I don't have to question why there were identical waterfalls and rivers on both sides (Updated pictures on the main page). This update also has general improvements, so that's always good. Note: I'm fairly confident in one or two more beta versions before going to release candidate.
Changelog:
New Asymmetrical Detailing!
Increased time of timed air raids.
Improved clipping.
Lowered volume of planes.
Adjusted prop fades.
Reduced time explosion particles persist.
Fixed transparency of areaportal windows.
Fixed floating bottles.
Fixed a nodraw.
Adjusted some lighting.
Fixed some inconsistencies in detailing.
Corrected the chimneys and smoke.
Added a few more little props.
This is my first beta map, so it's the first map that I have fully art passed. It's not going to be perfect, but it's a start. Any feedback is welcome.
I've already began detailing spawn, so this is a relatively small update to fix the cramped area around mid. Also, most of the framerate issues have been temporarily resolved. Turns out, the frontline wall lamp is very resource heavy for what appears to be no reason at all. Read the changelog for other changes.
*Changelog*
Experimenting with an altered mid.
Removed the roofs off of the side buildings (engies won't be safe in there anymore).
Long pathway connecting mid to the buildings is wider.
Changed arched bridges to flat ones, they were dumb and didn't fit the style of Rottenburg.
Removed player clip block off one of the market stands.
If a team hasn't capped the point after 60 seconds, an air raid is called anyway (there are some issues).
No layout changes, but mainly small changes in preparation for beta. I'm fairly confident this will be the last alpha version, and any other changes will be put into the beta version. However, if a major change is required, I'll keep the map in alpha.
*Changelog*
Adjusted the spawn location of the bombs to be slightly higher up
Adjusted the timing of the red arrows.
Lowered the explosions' volume.
Slightly increase explosion radius.
Slightly lowered the sirens' volume.
Increased cap time to 32 seconds (from 28).
The planes arrive slighty sooner for a shorter air raid.
Increased respawn wave time to 7 seconds (from 6).
Made some light props nonsolid.
Added lights to some dark areas.
Clipped the props at mid.
Clipped off resupply sign.
Changed the mini wall on the bridges to a wood texture instead of wire.
Adjusted their length to work with new clipping.
More skybox brush optimizations
Added "building" to justisfy clipped off roof to left outside spawn.
Misc Changes:
Changed some medium healthkits to small.
Removed prop fade on a sign.
Raised the wall covering the health/ammo on left side.
Moved the parachute drops away from under the stairs.
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble