koth_tiftidtown _a2

I duplicated my half of the "koth_zythetiftid_mc19_a1 incident".

  1. A2 - I have developed an unhealthy obsession with lighting

    Tiftid
    -Spawn is now slightly closer to the control point, and near-impossible to effectively spawncamp

    -The roof over the lobby is no longer accessible to all classes

    -Slightly increased the amount of health and ammo available to attackers

    -I have developed an unhealthy obsession with lighting
    koth_tiftidtown_a20000.jpg
  2. A1A - Bugfixes

    Tiftid
    -Fixed a few bugs and exploits such as a nonsolid fence near mid

    -Lowered a fence on one of the approaches to mid to create an escape route for scouts and make the dropdown less safe

    -Downgraded the medium ammo pack in the house to small to make engineer slightly less overpowered when your team has control of mid