-Spawn is now slightly closer to the control point, and near-impossible to effectively spawncamp

-The roof over the lobby is no longer accessible to all classes

-Slightly increased the amount of health and ammo available to attackers

-I have developed an unhealthy obsession with lighting
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-Fixed a few bugs and exploits such as a nonsolid fence near mid

-Lowered a fence on one of the approaches to mid to create an escape route for scouts and make the dropdown less safe

-Downgraded the medium ammo pack in the house to small to make engineer slightly less overpowered when your team has control of mid