Changes from a2:
  • Made the team areas not at mid a lot smaller
  • Made some paths closer to mid
  • Added spectator cameras
  • Decreased respawn wave time by two seconds
Pretty small update :p
Finally fixed lighting on corrugated metal
Fixed train sounds only playing after 10 seconds
Minor optimization
Added trigger_push underneath train to push away any debris or gold bars that get trapped underneath them
Placed trigger_hurts in the train tunnel walls in case the train pushes you into them
Removed trigger_hurts from the train, so now it just pushes you
Changed skybox, environment lighting, and fog to better suit the theme
Placed func_nobuild around trees
Scaled mid down by 128 units along the X axis and 256 along the Y axis
Added dynamic spawn wave times:
-Set to 8 seconds during a tie
-Winning team is 10 seconds
-Losing team is 6 seconds
Completely remade every area past mid
Ammopack in flank by train is now medium
Forgot to copy over some lights whoops
Mostly just visual and sound changes
Full changelog:
  • "Sixty seconds" voiceline now plays at 60 seconds, not 75
  • Fixed lighting on corrugated metal at mid
  • Changed skybox, light_environment, and fog
  • Added smooth lighting groups to tunnels and sewers
  • Added hard lighting groups to a number of ramps
  • Fixed Z-fighting at red spawn
  • Slightly changed lighting in spawns
  • Fixed a displacement at mid
  • Added some lighting underneath balconies
  • Changed positioning of lights in train tunnel flank
  • Moved main door out of the main building to match the others
  • Increased the ammount of snow around the pillar at mid
  • Added BLU logo across from RED logo on building at mid
  • Removed an accidental light
  • Relaligned textures on truss supports on blue side