Klondike - Player Destruction in a mine in northwestern Canada A Player Destruction map set at a gold mine in the Klondike region of Canada. Features two alternating moving trains as the capture zone, and golden ingots as the pickup. Fulfills the third row for the Connect 5 contest (Moving Train, Snow, Day, Alpine/Forest, and Symmetrical) Screenshots:
Mostly just visual and sound changes Full changelog: "Sixty seconds" voiceline now plays at 60 seconds, not 75 Fixed lighting on corrugated metal at mid (whoops it didn't work) Changed skybox, light_environment, and fog Added smooth lighting groups to tunnels and sewers Added hard lighting groups to a number of ramps Fixed Z-fighting at red spawn Slightly changed lighting in spawns Fixed a displacement at mid Added some lighting underneath balconies Changed positioning of lights in train tunnel flank Moved main door out of the main building to match the others Increased the ammount of snow around the pillar at mid Added BLU logo across from RED logo on building at mid Removed an accidental light Relaligned textures on truss supports on blue side Read the rest of this update entry...
Finally fixed lighting on corrugated metal Fixed train sounds only playing after 10 seconds Minor optimization Added trigger_push underneath train to push away any debris or gold bars that get trapped underneath them Placed trigger_hurts in the train tunnel walls in case the train pushes you into them Removed trigger_hurts from the train, so now it just pushes you Changed skybox, environment lighting, and fog to better suit the theme Placed func_nobuild around trees Scaled mid down by 128 units along the X axis and 256 along the Y axis Added dynamic spawn wave times: -Set to 8 seconds during a tie -Winning team is 10 seconds -Losing team is 6 seconds Completely remade every area past mid Ammopack in flank by train is now medium Read the rest of this update entry... Edit: Screenshots
Changes from a2: Made the team areas not at mid a lot smaller Made some paths closer to mid Added spectator cameras Decreased respawn wave time by two seconds Pretty small update Also, some of the screenshots are now out of date Read the rest of this update entry...