PD Klondike a3

Player Destruction in a mine in northwestern Canada

  1. Narpas

    aa Narpas I don't know what the heck

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    Positive Ratings:
    348
    Klondike - Player Destruction in a mine in northwestern Canada

    A Player Destruction map set at a gold mine in the Klondike region of Canada. Features two alternating moving trains as the capture zone, and golden ingots as the pickup. Fulfills the third row for the Connect 5 contest (Moving Train, Snow, Day, Alpine/Forest, and Symmetrical)

    Screenshots:
     
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  2. Narpas

    aa Narpas I don't know what the heck

    Messages:
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    Positive Ratings:
    348
    Mostly just visual and sound changes
    Full changelog:
    • "Sixty seconds" voiceline now plays at 60 seconds, not 75
    • Fixed lighting on corrugated metal at mid (whoops it didn't work)
    • Changed skybox, light_environment, and fog
    • Added smooth lighting groups to tunnels and sewers
    • Added hard lighting groups to a number of ramps
    • Fixed Z-fighting at red spawn
    • Slightly changed lighting in spawns
    • Fixed a displacement at mid
    • Added some lighting underneath balconies
    • Changed positioning of lights in train tunnel flank
    • Moved main door out of the main building to match the others
    • Increased the ammount of snow around the pillar at mid
    • Added BLU logo across from RED logo on building at mid
    • Removed an accidental light
    • Relaligned textures on truss supports on blue side

    Read the rest of this update entry...
     
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    Last edited: Mar 26, 2018
  3. Narpas

    aa Narpas I don't know what the heck

    Messages:
    365
    Positive Ratings:
    348
  4. Narpas

    aa Narpas I don't know what the heck

    Messages:
    365
    Positive Ratings:
    348
    Finally fixed lighting on corrugated metal
    Fixed train sounds only playing after 10 seconds
    Minor optimization
    Added trigger_push underneath train to push away any debris or gold bars that get trapped underneath them
    Placed trigger_hurts in the train tunnel walls in case the train pushes you into them
    Removed trigger_hurts from the train, so now it just pushes you
    Changed skybox, environment lighting, and fog to better suit the theme
    Placed func_nobuild around trees
    Scaled mid down by 128 units along the X axis and 256 along the Y axis
    Added dynamic spawn wave times:
    -Set to 8 seconds during a tie
    -Winning team is 10 seconds
    -Losing team is 6 seconds
    Completely remade every area past mid
    Ammopack in flank by train is now medium

    Read the rest of this update entry...

    Edit: Screenshots
    pd_klondike_a20001.jpg pd_klondike_a20002.jpg pd_klondike_a20003.jpg pd_klondike_a20004.jpg pd_klondike_a20005.jpg pd_klondike_a20006.jpg pd_klondike_a20007.jpg
     
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    Last edited: Apr 5, 2018
  5. Narpas

    aa Narpas I don't know what the heck

    Messages:
    365
    Positive Ratings:
    348
    Changes from a2:
    • Made the team areas not at mid a lot smaller
    • Made some paths closer to mid
    • Added spectator cameras
    • Decreased respawn wave time by two seconds
    Pretty small update :p
    Also, some of the screenshots are now out of date

    Read the rest of this update entry...