King of Territorial Control Prefab 2020-09-23
King of the Hill + Territorial Control
TC but KOTH instead of 2CP. Modified from the ABS TC prefab.
How it works:
The KOTH point gets teleported to the associated path_track for each round. logic_branch_listeners get the state of the four central TCPs and set the priority for their associated team_control_point_round. To remove a round, delete the associated team_control_point_round and logic_branch_listener.
To achieve the timer imbalance of the final round, the final team_control_point_rounds input SetTime to the timers created ingame.
Issues:
-After the first round, the TCP on the hud is owned by the previous owner before it unlocks. The model itself is set to neutral.
-If the previous losing team stands on the point when it unlocks, capture progress will not be visible on the hud for the current capture.
How it works:
The KOTH point gets teleported to the associated path_track for each round. logic_branch_listeners get the state of the four central TCPs and set the priority for their associated team_control_point_round. To remove a round, delete the associated team_control_point_round and logic_branch_listener.
To achieve the timer imbalance of the final round, the final team_control_point_rounds input SetTime to the timers created ingame.
Issues:
-After the first round, the TCP on the hud is owned by the previous owner before it unlocks. The model itself is set to neutral.
-If the previous losing team stands on the point when it unlocks, capture progress will not be visible on the hud for the current capture.