King of Territorial Control Prefab

King of Territorial Control Prefab 2020-09-23

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King of Territorial Control Prefab 2020-09-23

King of the Hill + Territorial Control

TC but KOTH instead of 2CP. Modified from the ABS TC prefab.

How it works:
The KOTH point gets teleported to the associated path_track for each round. logic_branch_listeners get the state of the four central TCPs and set the priority for their associated team_control_point_round. To remove a round, delete the associated team_control_point_round and logic_branch_listener.
To achieve the timer imbalance of the final round, the final team_control_point_rounds input SetTime to the timers created ingame.

-After the first round, the TCP on the hud is owned by the previous owner before it unlocks. The model itself is set to neutral.
-If the previous losing team stands on the point when it unlocks, capture progress will not be visible on the hud for the current capture.
Blade x64
First release
Last update
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Latest updates

  1. Trouble Correction

    Improved logic: -Each zone now has its own unique trigger_capture_area. -Multiple captures no longer occur upon capture. -Fixed rare issue where timer running out would not result in victory. -Old team_round_timer entities will now remove...