King of the Flag prefab

King of the Flag prefab v1

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King of the Flag prefab v1

One flag, two timers

Used in ctf_tailrace.

A neutral flag resides in the center, unlocking after a set time. A team must capture the intel at the designated capzone to start their timer. Victory is achieved when their timer runs out and the flag has returned.

The path_track nodes are used as teleport destinations for the flag. The initial setup is controlled through the logic_auto. VScript is necessary to prevent the game ending after 3 captures.

Layout-wise, it is important to keep the flag accessible and discourage lockdown conditions. The easiest way to do this is to keep the map small and the capzones roughly centered between the spawns.

For delivering the flag and more, further details are here. I'd recommend setting the model to something like the atom bomb flag used in MVM to telegraph it's not something to bring back.

The neutral version stops the timer upon pickup, but then can be picked up by either team. This was used for a fusion with PLR. Not recommended to use straight.
Author
Blade x64
Downloads
106
Views
510
First release
Last update
Category
Prefabs

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