King of Territorial Control Prefab

King of Territorial Control Prefab 2020-09-23

Improved logic:
-Each zone now has its own unique trigger_capture_area.
-Multiple captures no longer occur upon capture.
-Fixed rare issue where timer running out would not result in victory.
-Old team_round_timer entities will now remove themselves in the following round.

Current issues:
-If the previous losing team stands on the point when it unlocks, capture progress will not be visible on the hud for the current capture.