King of Territorial Control Prefab - King of the Hill + Territorial Control TC but KOTH instead of 2CP. Modified from the ABS TC prefab. How it works: The KOTH point gets teleported to the associated path_track for each round. logic_branch_listeners get the state of the four central TCPs and set the priority for their associated team_control_point_round. To remove a round, delete the associated team_control_point_round and logic_branch_listener. To achieve the timer imbalance of the final round, the final team_control_point_rounds input SetTime to the timers created ingame. Issues: -All active TCPs get captured at once (koth + red + blu) because you are unable to change TCP ownership post-victory. This ensures the TCPs have correct ownership when the next round begins. -After the first round, the TCP on the hud is owned by the previous owner before it unlocks. Same reason as above. The model itself is set to neutral.