Handover A3

A close quarters fight over a small shipping yard in the middle of the Badlands.

  1. A3 - Highground Woes

    Potato Masher
    This update brings significant changes to how the high ground is accessed for both teams, hopefully giving attackers an easier time using their roof.


    • High ground has been lowered by about 48hu to make spotting and fighting attackers from above slightly easier.
    • The pile of crates allowing any class to access the high ground has been lowered significantly; only jumpers and classes who have opted to use mobility enhancing loadouts will be able to reach...
  2. A2a - Loading Zone A(lpha)

    Potato Masher
    Minor changes since the recent test gained a whopping two feedback nodes. Weeeee.

    • The shutter doors outside of spawn on each side have been set up to open automatically once the round starts. They will stay open.
    • Railings will now properly allow bullets and projectiles to pass.
  3. A2 - Down with the Train Building

    Potato Masher
    Mostly minor tweaks, with one major adjustment. A1 was received positively so little had to be changed.

    • Added clipping in a few places such as windows and props where it was needed.
    • The building covering the train on each side has been raised higher with a slight increase in detail to emphasize it's new clipping. As such, this roof is no longer accessible.
    • Detailing and contrasting textures added to help show that the shutter door outside spawn is not a detail.
    • The...
  4. A1a - HDR Bloom Fix

    Potato Masher
    Quick change to ensure the more reflective textures don't dust people's retinas.