Handover A3

A close quarters fight over a small shipping yard in the middle of the Badlands.

  1. A3 - Highground Woes

    Potato Masher
    This update brings significant changes to how the high ground is accessed for both teams, hopefully giving attackers an easier time using their roof.

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    • High ground has been lowered by about 48hu to make spotting and fighting attackers from above slightly easier.
    • The pile of crates allowing any class to access the high ground has been lowered significantly; only jumpers and classes who have opted to use mobility enhancing loadouts will be able to reach the roofs from the point.
    • The entire stairway room has been redone, with access to the room pushed back to become a second option when going the left route. This requires the defending team to push even further in if they want to get onto the attacker's roof.
    • New indoor lighting and texture work on the highground building and the Hill, with specific RED and BLU theming.
    • A few minor adjustments allow easier movement up improvised prop ramps.
    • c u b e m a p s
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