I tried to upload this once, but the power went out the moment I pressed the button.

Changes to Mid:
  • Raised the launch pads at mid slightly
  • Added some more rocks around mid
  • Added some railings to parts of Mid
  • Adjusted displacements around mid
  • Added more ramps going up to the broken buildings from mid
Changes to Boost Pads:
  • Adjusted existing boost pad positions
  • Marked boost pads with overlays
  • Added new boost pads under mid
  • Added new boost pads near the defender spawns
    • These give a 3 second boost, rather than a 2 second one like the rest
Changes to Launch Pads
  • Added an additional launch pad that enters the broken building from the side
  • Added trigger_pushes to the edges of the broken roof, so players can't stand next to the bonus goal and wait for a pass to score an easy goal
Changes to Goal Areas:
  • Rebuilt the bonus goal launch areas
  • Rebuilt and pushed back the throw-in goals
Changes to Logic:
  • Pulled the defender spawn triggers closer to Mid
    • Players will more often spawn there when defending now
  • Added more health and ammo across the map
Changes to Clipping:
  • Adjusted clipping on the Bonus goals so it should be easier to score
  • Clipped some roofs I forgot about
  • Various small clipping improvements
  • Fixed some floating trees
  • Lowered the angle on the little roofs near the run-in goals
Changes to Lighting:
  • Fixed the HDR/bloom being way, way too high
  • Improved existing lighting
    • All the lights were an ugly color before, now they are not. They're team color tinted too!
  • Increased lighting across the map
Changes to visuals
  • Switched to the correct Skybox
  • Enabled Detailsprites
  • Made the tracks not float
  • Added some trees
  • Small detailing additions here and there
Optimization:
  • Preliminary optimization with hints and areaportals

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