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I tried to upload this once, but the power went out the moment I pressed the button.
Changes to Mid:
Raised the launch pads at mid slightly
Added some more rocks around mid
Added some railings to parts of Mid
Adjusted displacements around mid
Added more ramps going up to the broken buildings from mid
Changes to Boost Pads:
Adjusted existing boost pad positions
Marked boost pads with overlays
Added new boost pads under mid
Added new boost pads near the defender spawns
These give a 3 second boost, rather than a 2 second one like the rest
Changes to Launch Pads
Added an additional launch pad that enters the broken building from the side
Added trigger_pushes to the edges of the broken roof, so players can't stand next to the bonus goal and wait for a pass to score an easy goal
Changes to Goal Areas:
Rebuilt the bonus goal launch areas
Rebuilt and pushed back the throw-in goals
Changes to Logic:
Pulled the defender spawn triggers closer to Mid
Players will more often spawn there when defending now
Added more health and ammo across the map
Changes to Clipping:
Adjusted clipping on the Bonus goals so it should be easier to score
Clipped some roofs I forgot about
Various small clipping improvements
Fixed some floating trees
Lowered the angle on the little roofs near the run-in goals
Changes to Lighting:
Fixed the HDR/bloom being way, way too high
Improved existing lighting
All the lights were an ugly color before, now they are not. They're team color tinted too!
Increased lighting across the map
Changes to visuals
Switched to the correct Skybox
Enabled Detailsprites
Made the tracks not float
Added some trees
Small detailing additions here and there
Optimization:
Preliminary optimization with hints and areaportals
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