Fights aren't leaving mid currently, and I think it's a combination of poor visibility and lack of viable options to push. People have long complained that the broken building feels like the only viable route, and despite my best efforts to make the other route better to push with it's not been enough. This version has an entirely new, center route between the two existing ones that should help teams push in and out of mid a bit more.
- Reverted shacks at mid to rocks
- Removed forward boost pads
- Added a new center route though the map, between mid and the low ground
- Both the vertical and mid launch pad areas have been rebuilt to account for this new route
- Health and ammo changes
- Removed medium health packs near the mid launch pads
- Added medium health and ammo outside the lower spawn exits
- Clipping improvements
- Lighting improvements
This version likely has worse performance than past versions, since the new route breaks some of the existing optimization!