I'm quite happy with the tests so far, this is mostly just small fixes and a rework of the defenders' spawn. If this goes well, maybe we'll go into beta soon? I'll need to name this then, and I've got zero ideas for that.
There's a couple of people who've been vocal about their dislike of the broken building's roof route, but I'm going to stay the course and leave it in for now. Removing that route would fundamentally alter the structure of the entire map, and I think it would do more harm than good. It would make the building too strong of a hold for the attacking team; I believe having a surprise flank though the roof is important for defenders to clear out the building between pushes and to prevent really hard forward holds from attackers.
- Rebuilt the back spawns
- They should flow better now
- Fixed broken Jack-blocking setup on Blu's back spawn doors
- Tweaked vertical launch pads
- It should be much harder to get stuck now
- Set ball spawn countdown to 20 seconds (up from 15)
- This should give more people time to spawn between goals
- Blocked up a very narrow sightline from mid to spawn
- Lowered the speed boosts to the height they're supposed to be at
- Fixed some patches that were targeting the wrong faces
- Fixed being able to stand near the tops of the giant trees
- Other clipping improvements