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Whats New?
Added more health and ammo overall on stage 1 and 3
Elevated floor in lobby area on stage 1 point 2
Raised a roof to block a sightline on stage 1 point 1
Blocked some sightlines on stage 1 and 3
Thanks to all the playtesters!
Whats New?
Added some arrows to show people where to go
Added a ramp on stage 2 in one of the rooms
Added more health on stage 1 point 1
Added a building on stage 2 point 2 instead of barrels
Increased distance between the point and blu spawn on stage 3
Removed a truck on the point on stage 2 point 2
Removed a now pointless route on stage 2 blu spawn
Fixed blu engineers being able to build in the setup area
Thanks to all the playtesters!
Whats new?
added more health and ammo overall
added block bullet brushes on all doors to prevent items like the mad milk or jarate from splashing players threw the set up gates
added spectator cams
redesigned stage 1 point 1
redesigned stage 3 point 1
increased distance between points on stage 1
moved all respawn visualizers to the setup gates
extended respawn trigger to fill the entire setup area for blu
changed cap times from 5 - 10 to 15 - 12
Thanks to all the playtesters!
Updated screenshots:
freeze (1).jpg
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freeze (2).jpg
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freeze (3).jpg
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freeze (4).jpg
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freeze (5).jpg
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freeze (6).jpg
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Whats new?
added new door on stage 2 leading to point 2
switched a healthkit and an ammokit on stage 2
added some stuff to make big rooms in stage 2 and stage 3 more interesting
turned blu's first spawn into an indoor area
turned blu/red spawns on stage 2 and 3 into indoor areas
replaced textures on setup gates to shutters with windows
changed respawn time for red to 10 seconds instead of 20 seconds (for real this time)
blocked a sightline on stage 3, final
deleted a func_brush on stage 1 and 3 that has no use anymore
thanks to all the playtesters!
Whats new?
added a building on stage 2, next to the first point
changed all cap times to 5 sec for first point and 10 sec for the second point
removed fence gate on stage 2, point 2
replaced a rock prop on stage 2 with a building
removed cabinet prop that players would mistake for a resupply cabinet
blocked sightlines on final by extending out a building
shortened respawn time for red to 10 seconds instead of 20
increased distance between points by 272hu on stage 2
increased distance between points by 256hu on stage 3
moved a sightline blocking building on stage 2
removed a weird black texture
Thanks to all the playtesters!
Whats new?
added some cover on stage 3 last
added more health in stage 1
added some hight variation in a big room on stage 1, first point
enlarged a door on stage 1, last
raised a building at blu's first spawn to prevent soldiers and demos from shooting over it
replaced some props with brushes
removed some lights in the cave (stage 2)
removed shadows on all light props
blocked a sightline at stage 2, first point
Thanks to all the playtesters!
Special thanks to: YOYOYO, Wyvern