Freeze

Multi Stage Freeze a7

Whats New?
  • Added more health and ammo overall on stage 1 and 3
  • Elevated floor in lobby area on stage 1 point 2
  • Raised a roof to block a sightline on stage 1 point 1
  • Blocked some sightlines on stage 1 and 3
Thanks to all the playtesters!
Whats New?
  • Added some arrows to show people where to go
  • Added a ramp on stage 2 in one of the rooms
  • Added more health on stage 1 point 1
  • Added a building on stage 2 point 2 instead of barrels
  • Increased distance between the point and blu spawn on stage 3
  • Removed a truck on the point on stage 2 point 2
  • Removed a now pointless route on stage 2 blu spawn
  • Fixed blu engineers being able to build in the setup area
Thanks to all the playtesters!
Whats new?
  • added more health and ammo overall
  • added block bullet brushes on all doors to prevent items like the mad milk or jarate from splashing players threw the set up gates
  • added spectator cams
  • redesigned stage 1 point 1
  • redesigned stage 3 point 1
  • increased distance between points on stage 1
  • moved all respawn visualizers to the setup gates
  • extended respawn trigger to fill the entire setup area for blu
  • changed cap times from 5 - 10 to 15 - 12
Thanks to all the playtesters!

Updated screenshots:

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Whats new?
  • added new door on stage 2 leading to point 2
  • switched a healthkit and an ammokit on stage 2
  • added some stuff to make big rooms in stage 2 and stage 3 more interesting
  • turned blu's first spawn into an indoor area
  • turned blu/red spawns on stage 2 and 3 into indoor areas
  • replaced textures on setup gates to shutters with windows
  • changed respawn time for red to 10 seconds instead of 20 seconds (for real this time)
  • blocked a sightline on stage 3, final
  • deleted a func_brush on stage 1 and 3 that has no use anymore
thanks to all the playtesters!
Whats new?
  • added a building on stage 2, next to the first point
  • changed all cap times to 5 sec for first point and 10 sec for the second point
  • removed fence gate on stage 2, point 2
  • replaced a rock prop on stage 2 with a building
  • removed cabinet prop that players would mistake for a resupply cabinet
  • blocked sightlines on final by extending out a building
  • shortened respawn time for red to 10 seconds instead of 20
  • increased distance between points by 272hu on stage 2
  • increased distance between points by 256hu on stage 3
  • moved a sightline blocking building on stage 2
  • removed a weird black texture
Thanks to all the playtesters!
Whats new?
  • added some cover on stage 3 last
  • added more health in stage 1
  • added some hight variation in a big room on stage 1, first point
  • enlarged a door on stage 1, last
  • raised a building at blu's first spawn to prevent soldiers and demos from shooting over it
  • replaced some props with brushes
  • removed some lights in the cave (stage 2)
  • removed shadows on all light props
  • blocked a sightline at stage 2, first point
Thanks to all the playtesters!
Special thanks to: YOYOYO, Wyvern