Hi guys.
I'm sorry for leaving this map abandoned and for not updating it for not updating since approximately a month ago (jesus christ time goes fast). But I'm back along this map so here it is this not so waited updated. The last map test of this thing was hilarious so that's why I decided to work in it again. I hope you like this update.
The changes in this new version are:

• Textured some rooms (it's still a little bit unfinished but I will probably continue texturing some other rooms and adding props in them in the future)
• Added some death pits at the end of the conveyor belts (because funny)
• Some minor changes

These are all the changes for now
Bye
Hi guys
After this map was tested like 5 days ago, I decided to start making an update of the map. It took me this long to upload it mostly because I was lazy and I was more focused on school rather than on this map. Thabks for all the feedback and support.
The changes in this new version are:

• The left spawnroom exit path was slightly chnaged to avoid potential spawn camping
• Changed some parts of the route near the left spawnroom exit (the one-way door was changed and now it works like a normal one, deleted some props in the balcony, etc)
• The shelf prop is now made out of func_detail brushes instead of using the hl2 model
• The center spawnroom exit path was slightly changed
• Some minor changes (more brightness in mid (hopefully), replaced the medium ammo pack with a small one, etc.)

Those are all the changes for now
Bye
Hi guys
As some might know, yesterday this map was tested and so I decided to update. There aren't many changes since there weren't many players playing the map, meaning that there wasn't as much feedback. Despite that, I decided to change some things pointed out in the test in order to properly requeue the map without ignoring the things that people noticed in the test. Again thanks for all the feedback and the support.
The changes in this new version are:

• Added a no build trigger in the top of the two shipping containers in the main red bases
• Readded one of the exits leading to mid from the left spawnroom entrance route
• Some minor changes (railings don't catch bullets and shots anymore, added wooden boxes and block bullets triggers in the hl2 shelves, replaced one of the shelf props with some wooden crates, etc)

That's pretty much it
Bye
Hi guys
After one of the last imps a few days ago I was able to play this map myself to see how it was. I didn't have that much fun to be honest and I was a little bit disappointed that there were some big problems that I didn't notice from the last version. I hope this version fixes them and thanks for all the feedback and support.
The changes in this new version are:

• Changed some parts of the route near the left spawnroom exit (removed the hole in the wall because it was busted for attackers, added a new drop that leads to the main curvy hallway instead, removed one of its exits, etc)
• Added some props near mid to block some routes regarding the pillars
• Some minor changes (added a window for the intel room, more detailing, some posters, and more things that I probably forgot to mention)

That's all
Bye
Hi guys
After testing the map myself for a little while I realized that the new flank route thing I made in the last update was kinda flawed and rushed so I decided to change it a little bit

The changes in this new version are:

• Added a new exit for the flank route
• Slightly modified its entrance to prevent spawn camping

That's pretty much it
Bye
Hi guys
After the map was playtested for a 3rd time and watching the replay I decided to work on an update for this map fixing the problems pointed out with the feedback given during that time. Thanks for helping me improve this map and for giving me support, I appreciate it. Hope you have fun with this one.
The changes in this new version are:

• Added some props in mid (so you can now crouch jump them to get access to the 2nd floor)
• Moved some shelves near pickups in mid closer to the wall
• Extended a little bit the conveyor belts
• Intel room modified to (hopefully) make it feel less cramped and easier to both push and defend
• Added a new flank route that can be accesed throught the corridor near spawnroom's left entrance
• Some minor changes and additions (more brightness and new windows in the ceilings in mid, changed being able to build in the conveyor belts, etc.)

Bye
After finally being tested for a 2nd time I didn't wait any longer and decided to fix most of the problems pointed out with the feedback given. Again, thanks a lot for all the feedback and I'm glad for all the support, and honestly it was pretty fun watching the replay and see how the map turned out.
The changes in this new version are:

• Modified the layout of the map so the enemy teams don't have to go in front of the spawn room in order to enter the intel room
• Removed some shelf props due to optimization problems
• Added some intelligence and battlements signs
• Added an easier way to reach the upper area in mid
• Made the conveyor belts not interfering with the hallways entrances
• Modified the intel rooms to prevent sentry stacking
• Modified the height of some floors in some areas to prevent fall damage
• Made the entrance for the dropdown room bigger
• Some other small changes

We are making it out of the facility with this one ️
After a little bit of retrospect and watching this map's replay when it was first tested, I decided to update and fix some things in the map. Just like the title says, the changes aren't anything too crazy but I will list them out anyways. Again, thanks for all the feedback and I hope you have fun with this map.
The changes in this new version are:

• Moved and changed the upper area in the intel room a little bit
• Removed the small white grate platform in some rooms (because everyone thought it was some sort of elevator and lead to confusion)
• Removed some crates in mid and resized the platforms below the bridge
After the map testing and all the feedback from yesterday I fixed and improved most errors pointed out in the test. Thanks for all the feedback and I hope you had and will have fun playing this map.
The changes in this new version are:

• Added more lights and improved the lightning
• Added more healthkits and ammo boxes as well as changing some others
• Fixed the stairs collision near the spawnrooms
• Fixed the collisions of the Half-Life 2 shelves prop with Player Clips brushes
• Moved and removed some props like shelves and crates (specially in the Middle Section)
• Changed a little bit the layout of some rooms
• Added spectator cameras to the Middle Section