- added soundscapes
  • improved texture work
  • made the high ground at blu spawn more noticeable
  • added a resupply locker on the second floor of blu spawn
  • added more props to d
  • added a catwalk near b
  • increased texture accuracy in skybox
  • replaced the shitty self-made overlay
  • merged some brushes
  • fixed some overlapping brushes
  • optimized lightmaps
  • improved texture work
  • detailed 3d skybox
  • added vehicles that will drive around the area
  • greatly improved layout near d
  • added a fire barrel next to blu spawn (ignites huntsman arrows)
  • added additional signs
  • optimized visleaves
  • fixed broken monitors
  • fixed metal doors making glass sounds
  • fixed being able to climb fences near a
  • changed some pathways to optimize visleaves
  • removed red spawn near c - instead, red will instantly respawn near d after b gets captured
  • fixed missing texture error
  • 3d skybox is now more accurate
  • textured more stuff
  • merged some brushes
  • added a funny reference sign
  • optimized visleaves near point c
  • reworked area with containers near b
  • reworked the ladder area between b and c
  • added a museum area in blu spawn
  • added areaportals to blu spawn
  • decreased the texture size of the crane from 16 mb to 0.6 mb (Tianes, what the fuck?)
  • overall map size reduction from 5.9 to 4.1 mb
  • changed the sun direction to make the map slightly prettier
  • increased light environment brightness
  • optimized prop lighting
  • added a ladder near b to assist red
  • blu first spawn now has a high ground spawn exit
  • added doors that prevent red from going the wrong way
  • made blu second spawn slightly easier to traverse
  • improved 3d skybox
  • removed duplicate brushes
  • added fences on the catwalk between c and d
  • improved 3d skybox
  • textured a lot of brushes
  • decorated the map a little bit
  • added an alternate way for red near b
  • decreased red respawn time