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improved texture work
made the high ground at blu spawn more noticeable
added a resupply locker on the second floor of blu spawn
added more props to d
added a catwalk near b
increased texture accuracy in skybox
replaced the shitty self-made overlay
merged some brushes
fixed some overlapping brushes
optimized lightmaps
improved texture work
detailed 3d skybox
added vehicles that will drive around the area
greatly improved layout near d
added a fire barrel next to blu spawn (ignites huntsman arrows)
added additional signs
optimized visleaves
fixed broken monitors
fixed metal doors making glass sounds
fixed being able to climb fences near a
changed some pathways to optimize visleaves
removed red spawn near c - instead, red will instantly respawn near d after b gets captured
fixed missing texture error
3d skybox is now more accurate
textured more stuff
merged some brushes
added a funny reference sign
optimized visleaves near point c
reworked area with containers near b
reworked the ladder area between b and c
added a museum area in blu spawn
added areaportals to blu spawn
decreased the texture size of the crane from 16 mb to 0.6 mb (Tianes, what the fuck?)
overall map size reduction from 5.9 to 4.1 mb
changed the sun direction to make the map slightly prettier
increased light environment brightness
optimized prop lighting
added a ladder near b to assist red
blu first spawn now has a high ground spawn exit
added doors that prevent red from going the wrong way
made blu second spawn slightly easier to traverse
improved 3d skybox
removed duplicate brushes
added fences on the catwalk between c and d
improved 3d skybox
textured a lot of brushes
decorated the map a little bit
added an alternate way for red near b
decreased red respawn time