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Dunno _a18

Drop the payload into the Nickelodeon Slime Pit!

Dunno is my first real TF2 map in a long time. Hopefully it's good. (edit: its not)

The Mercenaries were warped here by some magician (I think he's Soldier's roommate) and now they are forced to fight over the Legendary Nickelodeon Slime Pit™!

Screenshots current as of A17A
Author
youporkchop5
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2,261
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2,261
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Payload

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Latest updates

  1. A18 - Putrefaction

    -Reduced the distance between A and B and deleted the fence room -Previous playtests had left me in no doubt that this was necessary; it was simply too common for RED to use the room I intended as BLU's lobby as a second forward hold -Increased...
  2. A17B - LazyTown

    Removed some cases where there were like, fourteen or fifteen overlapping ambient_generic entities which were overflowing the list of currently playing sounds and causing some sounds to not play Slightly adjusted the maximum HDR exposure...
  3. A17A - Dipping my toes into Change

    Reworked the flank into the grassy area between the B forward and backward hold - it now goes over the big building so it should be a lot faster and more obvious for BLU to use RED now has a 10 second respawn wave time to defend B (was 8) BLU now...

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