-Reduced the distance between A and B and deleted the fence room
-Previous playtests had left me in no doubt that this was necessary; it was simply too common for RED to use the room I intended as BLU's lobby as a second forward hold
-Increased the distance between B and C and added a new arena in between to accommodate
-I'm not 100% confident this will be balanced, but it should give me an unwaveringly strong idea of where the forward and backward hold should be for C
-Total overhaul of the C backward hold
-Minor rework of the B forward hold to make it more open and better separate close-range and long-range combat
-BLU now gets 4 minutes added to the timer for capping A (was 5 minutes and 30 seconds)
-BLU now gets 5 minutes and 30 seconds added to the timer for capping B (was 4 minutes and 30 seconds)
-RED's respawn wave time to defend C is now 10 seconds (was 9)
-Adjusted the slime pit logic yet again
-You no longer die when attempting to change class in RED's second spawn room