Dig Site A3

Some things are best left buried!

  1. The One Step Forward, Two Steps Back Update

    I Darkstar X
    ---REMOVALS---

    -The weird dead end room with the glass. And some more spaghetti.

    -One of the entrances to mid. It goes to a new place now.

    ---ADDITIONS---

    -Big side areas to the control point, where the drill's anchors are. They do not move, so they'll probably be quite boring and unused.

    -Large pickups on those side parts to make them defensible, probably.

    -The side path now goes around and under, hopefully making it feel less "flat".

    -Rooves and walls to the mid "battlements". Glass...
  2. De-Pit(iful) Update

    I Darkstar X
    ---REMOVALS---

    -Most of the center pit, made it smaller, and hopefully more playable... BUT let's be honest it probably won't be.

    -Some walls on the second floor of the structures. Now you can just fall down instead of using the stairs, as nature intended.

    -One of the windowed doors from the exterior spawn area to the interior structure. No more airlock flashbacks.

    -The need for sunglasses in spawns. Then again, the sunglasses that are in the game already did not help anyway.

    -Herobrine...
  3. Syntax

    I Darkstar X
    amiright?
  4. No More Stalemates

    I Darkstar X
    Fixed my jury-rigged bootleg discount timers to properly give wins to teams instead of only stalemates.
  5. Less Spaghetti Update

    I Darkstar X
    ----REMOVALS---

    -Sandbags because they triggered some people's sandbag-phobia.
    -Massive ice-texture dreidel over the control point.
    -Some of the "spaghetti". Doc said I need to watch my carbs.
    -The death-pits that there of course were are now evicted from the bsp.

    ---ADDITIONS---

    -Open area between spawn and the interior area. Its like a whole new world... sort of..?
    -Balcony area at the control point so the second floors of either side's interiors do something that isn't illegal.
    -I saw...