• Center Save Changes Reset

KotH Dig Site A3

Some things are best left buried!

  1. I Darkstar X

    I Darkstar X L2: Junior Member

    Messages:
    88
    Positive Ratings:
    9
    Dig Site - Some things are best left buried!

    It is I, much to everyone's chagrin.

    This map is partly born of the fact I want to make a democratic voting system within hammer because it sounds like it probably will not work, but I am going to try anyway, and maybe I'll get lucky like I did with my I/O Bosses and it will work.

    Speaking of which, this map will include a semi-I/O Boss, as one team will control it through the power of democracy. Eventually. Currently its just a KOTH, featuring semi-windy but short corridors to the central area. "Hill" is a bit of false advertising as the control pit is in a deep pit in the ground. King of the Pit, would be a more accurate title.

    Also I'll probably change the name at some point if it will let me.
     
  2. I Darkstar X

    I Darkstar X L2: Junior Member

    Messages:
    88
    Positive Ratings:
    9
    ----REMOVALS---

    -Sandbags because they triggered some people's sandbag-phobia.
    -Massive ice-texture dreidel over the control point.
    -Some of the "spaghetti". Doc said I need to watch my carbs.
    -The death-pits that there of course were are now evicted from the bsp.

    ---ADDITIONS---

    -Open area between spawn and the interior area. Its like a whole new world... sort of..?
    -Balcony area at the control point so the second floors of either side's interiors do something that isn't illegal.
    -I saw the signs, and now you will too because there's more of them.
    -A giant spinning drill to block SOME sightlines at the control point. It will hurt you if you jump into it so don't do that.

    ---OTHER---

    -Adjusted lighting map-wide, now 30% less damaging to your eyes, 9/10 ophthalmologists say!
    -Extended the timer to 3 minutes, because 2 was too quick, ask any woman.
    -Maybe some things I forgot, but I'm only human.

    Read the rest of this update entry...
     
    • Like Like x 1
  3. I Darkstar X

    I Darkstar X L2: Junior Member

    Messages:
    88
    Positive Ratings:
    9
  4. I Darkstar X

    I Darkstar X L2: Junior Member

    Messages:
    88
    Positive Ratings:
    9
  5. I Darkstar X

    I Darkstar X L2: Junior Member

    Messages:
    88
    Positive Ratings:
    9
    ---REMOVALS---

    -Most of the center pit, made it smaller, and hopefully more playable... BUT let's be honest it probably won't be.

    -Some walls on the second floor of the structures. Now you can just fall down instead of using the stairs, as nature intended.

    -One of the windowed doors from the exterior spawn area to the interior structure. No more airlock flashbacks.

    -The need for sunglasses in spawns. Then again, the sunglasses that are in the game already did not help anyway.

    -Herobrine

    ---ADDITIONS---

    -Completely revamped the control point to be on stilts with bridge access. Trolls not included.

    -Full healthpack under the now raised point, just like every other map with a space under the control point.

    ---OTHER---

    -Upsized the dead-end healthpack and downgraded the second floor healthpack. Made the map too top-heavy.

    -Changed the orientation of the remaining pit ramps. If I made a joke about that I'd probably get banned.

    -The drill does 50% less damage now. Frankly, I'm astonished it killed as many people as it did.

    Read the rest of this update entry...
     
  6. I Darkstar X

    I Darkstar X L2: Junior Member

    Messages:
    88
    Positive Ratings:
    9
    ---REMOVALS---

    -The weird dead end room with the glass. And some more spaghetti.

    -One of the entrances to mid. It goes to a new place now.

    ---ADDITIONS---

    -Big side areas to the control point, where the drill's anchors are. They do not move, so they'll probably be quite boring and unused.

    -Large pickups on those side parts to make them defensible, probably.

    -The side path now goes around and under, hopefully making it feel less "flat".

    -Rooves and walls to the mid "battlements". Glass so Snipers have a bad time.

    -An upper area to the structure from spawn. With a health pack too.

    -Collision to the big prop thing, also in that area.

    ---OTHER---

    -Tweaked some lightning. You won't notice.

    Read the rest of this update entry...