Desolation

Desolation rc1a

-Reworked area after A
  • Shortened the length of B by removing the corridor. I found blu’s lobby would generally convene around the elevator top, so I’ve built up that area to be more defendable hopefully.
-Replaced door that opens after A with a permanent one way door
-detailing
-fixed engi buildin in blu spawn
final tweaks
download broke
hopefully fixed bug, wanting to get more data and also am lazy

Changed spawn times

Changed routing on B

Changed Kits
Various tweaks and detailing
Last test had a gamebreaking bug so hopefully thats fixed

Changes:

Area B to C reworked, and lengthened
On B cap, red respawns (just testing)
Added a ramp to a ammo kit
Detailing
Adjusted some spawn locations
Clipping fixes
Removed block bullets from pillars on A

pls no bugs this time :p
Detailing
Slight changes to A
Clipping issue
Spawn time
Changes:

  • A reworked fully
Should give more leverage to blu over the highground elevator, maybe not lol
  • Respawn time tweaks
  • Bells sound when the train is approaching
  • Made the water less deadly
  • Disabled collsions on lamps
  • Made intended exit for BLU 2nd spawn more clear
  • Texturing/Details
Fixes:
  • Fixed pl cart not rendering at a distance
  • Fixed a resup cabinet not working
  • Fixed sound playing everytime cart was touched on D
Clipping
Detailing
IttyBitty Fixes
Heavy
Changes:
  • MAJOR C REWORK. that shit was awful. redone it all. much cooler now
  • Red 1st spawn moved an itty bit back
  • Respawn time Changes
  • Game Timer changes
  • Bottles have physics
  • Detailing
TRAIN TIMER:
  • When cart is NOT at the final cap: Minimum 50s Maximum 60s
  • When cart IS at final cap: Always 30s
Fixes:
  • Lotta clipping
  • Respawn visualisers ._.
  • Hopefully fixed getting caught in the elevator (Teleport trigger hehe)