Added:
- Indicator lights on active minecart rails to make it VERY obvious when one is about to pass through
Changed:
- Slightly extended the right hand flank shack, gave it a new entrance closer to the flank tunnel, and shortened the tunnel underground that leads to it. This is all in effort to encourage more usage of it, as playtests indicate it is slightly neglected.
- Raised and shortened the underground tunnel route. Feedback and testing indicates it sees little use and is not integral to the overall map, but I honestly can't think of a better way to allow players to escape the deathpit. Until then, it's minimized to at least make passing though it faster.
- Shifted some geometry around in various places to try and provide a little more cover from snipers
Fixed:
- Fixed blast damage penetrating through the fences in front of the cap point