DeepWoods A4

a SingleStage 2CP A/D map designed for 6s

  1. More layout changes

    hutty
    Added some better routes for the attacking team. Removed some old ones.
  2. A3 update

    hutty
    Made some small layout tweaks with big impacts, hopefully this makes last point better for blue team.

    Images

    1. deepwoods1.jpg
    2. deepwoods3.jpg
    3. deepwoods2.jpg
  3. Redesigned B point, reduced respawn times

    hutty
    + Halved Cap times
    + Reduced respawn wave timings
    + Redesigned B (it's so different now)
    + Made bridge that erects when blue is on B
    + Made a toggleable wall for Red eng on B
    + Removed 3rd floor of A