De_Template a7
Logic for CSGO's Defusal Gamemode
Updating this one last time, due to the old page being cringe. This logic aims to recreate the Defusal Gamemode from Counter Strike. This isn't the first, and it 100% is not the best, but it works without plugins so I'll take it. The gamemode works by having two CP''s locked at the start. When blue enters with the flag, it's picked up by the func_flagdetectionzone and unlocks the point. Once the point is capped, it's unlocked for good and allows red to attack it. The major flaw of this system is that it locks both teams into having the same capture rate (So it takes either too long to plant, or too little time to defuse). Other than that, it seems to work okay. As always, leave feedback if anything goes wrong