De_Template

De_Template a7

TheFluffycart

L3: Member
Jul 6, 2019
142
41
De_Template - The logic behind defuse. Go at it mappers

Here is the logic for a defusal gamemode. I used this on the map Trade_MLPFactory_RP_Final_a1 (Renamed De_Fortress). Didn't like it, so if you want to go for it, feel free to (As long as you leave some sort of credit. It might not be a lot, but it did take some work to figure out. It also uses a frontline model, so make sure to download that ^^
 

TheFluffycart

L3: Member
Jul 6, 2019
142
41
That's right, a few bugs have been fixed so let's get to it
Fixes/Updates:
-Blue team is now the team fighting to plant the bomb
-Red team is now the team to defuse
-Time for the bomb before explosion is now shown!
-Bombsite B now able to be planted at
Bugs:
-Red is unable to defuse the bomb
-Messy logic
-Both points are locked for some reason???

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TheFluffycart

L3: Member
Jul 6, 2019
142
41
That's right, De_Template is now working. Both points are functional at this time, and the gamemode works! Blue team takes the role of terrorist, as you fight to plant the bomb in red team soil. Red team is also able to defuse the bomb by standing at the bombsite. The only major difference is that you're able to respawn after you die (However feel free to add Arena logic).

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TheFluffycart

L3: Member
Jul 6, 2019
142
41
-Fixed a bug causing red to not win after a defuse
-Reworked how blue team plays (Blue must cap point to plant the bomb)
-Edited bomb timer to reset after 20 seconds
-Bomb is unable to be picked up after plant. No way to double cap\

As always, leave a comment if something is bugged, and I'll try to update it ASAP

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TheFluffycart

L3: Member
Jul 6, 2019
142
41
Note: There is a bug in the map that should be easy to fix. Go into round_timer and change the output [OnFinished-ct_win-RoundWin] to [OnFinised-ct_stale-trigger]
 

TheFluffycart

L3: Member
Jul 6, 2019
142
41
Didn't think I'd be coming back to this, but here we are. As always, a full list of changes are below, but the big one is that I fixed the thing not allowing people to defuse. No idea what happened, but it's better now

-Fixed Defusing
-Redid Template Area (Cleaner)
-Cleaned up logic, and simplified things
-Added hints

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