Didn't think I'd be coming back to this, but here we are. As always, a full list of changes are below, but the big one is that I fixed the thing not allowing people to defuse. No idea what happened, but it's better now

-Fixed Defusing
-Redid Template Area (Cleaner)
-Cleaned up logic, and simplified things
-Added hints
-Fixed the HUD freaking out while capping
-Fixed the hud showing the wrong bombsite
-Changed the points to start red owned

Please comment any bugs found, or send me a message ^^
-Fixed a bug causing red to not win after a defuse
-Reworked how blue team plays (Blue must cap point to plant the bomb)
-Edited bomb timer to reset after 20 minutes
-Bomb is unable to be picked up after plant. No way to double cap\

As always, leave a comment if something is bugged, and I'll try to update it ASAP
-Fixed the win conditions for T's and CT's
That's right, De_Template is now working. Both points are functional at this time, and the gamemode works! Blue team takes the role of terrorist, as you fight to plant the bomb in red team soil. Red team is also able to defuse the bomb by standing at the bombsite. The only major difference is that you're able to respawn after you die (However feel free to add Arena logic).
That's right, a few bugs have been fixed so let's get to it
Fixes/Updates:
-Blue team is now the team fighting to plant the bomb
-Red team is now the team to defuse
-Time for the bomb before explosion is now shown!
-Bombsite B now able to be planted at
Bugs:
-Red is unable to defuse the bomb
-Messy logic
-Both points are locked for some reason???
This was made at 2:30 AM because I needed to
-Added Bombsite B (Buggy)
-Removed Frontline Assets
-Yay, 2 points now

Imma sleep now