Replaced the coast pyramid entrance with a one-way, quick escape, trap door
Improved the ability to jump out of the water by lowering a small section downwards
Fixed the odd texturing on the shipping and receiving side of the pyramid
Adjusted the height of the buildings in the center of the map
Adjusted the height of the clipping around the pyramids to hit the skybox
Added clipping to the back of the tents to make players not get stuck
Fixed a tiny seam near the spawn room archways
Replaced the door exiting spawn towards the back flag drop-off with an orange gate, no more door unexpectedly going down! It's a gate now!
Added clipping to the cart in between it and the archway so people won't get stuck
Removed collisions from the torches in the central blueprint room
Fixed duplicated brushes in the cafe's fountain
Added a new on-screen hud element shown to anyone who picks up a flag to tell them where to go
Fixed some vscript logic that was preventing red from having their flags moved around when dropped
Widened central blueprint room a few units horizontally to increase the amount of space to move once in that room
Added some junk in the water, don't pay too much attention to it