Particle Modular Weather Particles a2

Stock weather particles but resized

  1. Yrr

    aa Yrr An Actual Deer

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    Modular Weather Particles - Stock weather particles but resized

    Rain, Snow, Ripples, Drips and Splashing, at various sizes

    Particles ending in "d" are circles, particles ending in "w" are boxes.
    A particle labelled "_128w" would have a width of 128 hammer units, where a particle labelled "_128d" would have a diameter of 128 hammer units.

    Download includes "modular_weather_fx.pcf", as well as "yrrzy_modular_weather.vmf" as a particle zoo, and "yrrzy_modular_weather_particles" as an example of a particle manifest.

    Rain at various sizes:
    env_rain_128d
    env_rain_128w
    env_rain_256d
    env_rain_256w
    env_rain_512d
    env_rain_512w
    env_rain_1024d
    env_rain_1024w

    Ripples from rain hitting water at various sizes:
    env_rain_ripples_256d
    env_rain_ripples_256w
    env_rain_ripples_512d
    env_rain_ripples_512w
    env_rain_ripples_1024w

    Light snowfall at various sizes:
    env_snow_light_128d
    env_snow_light_128w
    env_snow_light_256d
    env_snow_light_256w
    env_snow_light_512d
    env_snow_light_512w
    env_snow_light_1024d
    env_snow_light_1024w

    Drips from various heights:
    env_leak_drip_128
    env_leak_drip_256
    env_leak_drip_512
    env_leak_drip_1024

    Splashes to put under those drips:
    env_leak_dripsplash
    env_leak_dripsplash_ripples
     
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  2. Yrr

    aa Yrr An Actual Deer

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    Added a new folder containing prefabs for each particle with a skip brush marking its area.

    As listed in the readme, move the folder named "Modular Weather FX" into Team Fortress 2/bin/Prefabs to make them accessible in hammer.

    Read the rest of this update entry...
     
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