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Multi Stage Crestfall B1

multistage payload in and around a rainy alpine mountain base

TFConnect 2023 Double Trouble Contest Entry by @half and @blucheese
Uses content:
Version A7 Changelog:
  • an update so large we just had to skip version A6
  • final TFConnect contest version
  • stages are now combined
  • timers/time added on caps adjusted appropriately for multistage pl map
  • env lighting changed from thundermountain to sawmill
  • artpass by @blucheese
  • various gameplay changes including but not limited to:
    • widened walkways near 2nd stage's A point
    • bridge across cave exit near 1st stage's A point
A7 Screenshots:
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Author
half
Downloads
329
Views
861
First release
Last update
Category
Payload

Resource team

More downloads from half

Latest updates

  1. B1 - BETA!!!

    after many months of trial, error, and procrastination, here is the first map of mine to get to beta! feels good :) changelog: artpass! (more to come in future versions -- stage 2 specifically still needs work) a few minor gameplay tweaks that...
  2. A9 - sightline blocks and a few minor changes

    changelog: quieted the secret object in blu spawn's water blocked slightly extreme sightline from the attacker left-side flank after A on stage 2 to the main door going into the B area fixed a stuck spot on some crates in the cave on stage 1...
  3. A8 - various fixes and a few balance changes

    back at it again. thanks to all who have playtested and left feedback! this might end up being the last version before beta. might not though; we'll see. notable balance changes: changed red's respawn wave time on stage 2 B point from 6s -> 7s...